![]() ![]() ![]() the game does make use of the N64 expansion pack though. without those repeats the game would’ve been more of a challenge, but the fun of the game really isn’t about the difficulty anyway.Īnother thing that people complain about is the graphics, which despite being N64-level didn’t bother me at all (although apparently the dreamcast version is better). and you’ll find yourself wanting to repeat easier levels just to collect more health. the secret characters, weapons for use against the bosses). ![]() “obelisks” which allow you to enter other worlds, and “runes” which allow you to tackle the final boss) as well as optional items (e.g. i didn’t start off being very methodical about traversing the stages, so i ended up repeating a fair number of the levels because there are hidden items you have to find to beat the game (i.e. and if you save the powerups you get and sell them instead of use them, you won’t have to spend much time level-grinding, if at all. a lot of this seems to come from the fact you can take out most enemy generators from far away before they’ve had time to spawn many enemies in this game generators don’t spawn enemies until you get near to them, but i believe in the original 8-bit games they spawned enemies as soon as you start the stage, thus building up oceans of enemies for you to tediously plow through. but even with its two harder difficulty settings (which didn’t seem that different to me when i took a cursory look at them) the game would still be pretty easy. The game includes a world hub where you can choose any level you’ve already unlocked, and so the game becomes trivially easy since you can level up as much as you want before tackling harder levels. falconess for the valkyrie) which, while not really adding anything, are kind of a nice little addition. the game also lets you pick the color of your character, which changes its model, and also includes animal skins of the four classes (e.g. so although the four character classes have varied starting stats and growths, over time the differences become much less apparent. this of course makes the game much easier, as does the addition of turbo moves (your “turbo” meter continually recharges), a whole slew of powerups, and, most importantly, the ability to level up and buy stat upgrades (i.e. In terms of additions, unlike the original game and the arcade version of legends the console versions don’t have your life ticking away every second. first off, a lot of the elements of the original 8-bit gauntlet (and its sequels) that you know and love are intact, including the 4 characters (warrior, valkyrie, wizard, and archer) who are all still distinct, and the great voice samples (“i like food!” being one of the clear favorites, although we don’t get to hear my favorite line from the 8-bit days which was “wizard has shot the food!” since, thankfully, you’re not able to shoot food in this game). I haven’t played a whole lot of hack ‘n slash games and no doubt the genre has evolved a lot since the 8-bit gauntlet days, but there was a lot i liked about this, the series’ first 3D iteration. ![]() it was also one of the few games i could not only coerce the bf to play with me once but that he enjoyed enough to play with me a second time. it seems one of the main complaints about the game is that it’s so easy, but after having played some more effortful games recently it was actually nice to have something completely mindless. i was actually surprised at how much i enjoyed this game. I’ve been really slow about playing N64 games, but i finished gauntlet legends a couple of days ago. ![]()
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